Geometry Dash
- Massachusetts, MA
- 31. Oktober 2025
Unternehmensinformation
Geometry Dash was created by Robert Topala, a Swedish developer who released the first version in 2013 under his company, RobTop Games. What started as a simple one-button mobile game quickly exploded in popularity thanks to its addictive nature and community-driven content.
Over time, Topala expanded the game with new levels, mechanics, and customization options. Players could now create and share their own maps, leading to a massive online community of creators. Geometry Dash went from a single mobile app to a global phenomenon, available on iOS, Android, and PC (Steam).
Simple Controls, Extreme Difficulty
At its core, Geometry Dash is deceptively simple. You control a small cube that automatically moves forward, and your only command is to jump — at precisely the right time. The goal is to survive through each level without touching any spikes, saws, or other deadly obstacles.
Sounds easy? Think again.
The game is notorious for its punishing difficulty. A single mistake means instant death, sending you back to the start. But every failure teaches you something — how to time your jumps, how to read patterns, and how to sync your moves with the music.
Success requires memorization, rhythm, and lightning-fast reflexes. And when you finally complete a level after dozens (or hundreds) of attempts, the sense of accomplishment is unmatched.

